The project was interesting and challenging for me in terms of both exploring a whole new world of designing for people with different impairments, and utilising those fundamentals to maximise usability while keeping the design aesthetically pleasing. I chose dyslexia as it is such a common impairment worldwide yet the only sufferers I openly know… Continue reading Reflection
Design and prototypes
Ideation Initial sketches focused on a few of the issues including text customisation, gamification and a search function. I applied the findings to a wireframe prototype and explored the flows. Wireframes and flows Features Changing the typeface, font size, spacing and colours from the home screen Personalising the app Crossword with gamification feature suggestions including… Continue reading Design and prototypes
Problem definition
Personas Having identified the problem I developed 2 proto-personas. Derek has severe dyslexia. He is socially active, needs to read up on events and likes to practice his vocabulary. I want to enjoy reading news articles on my phone without getting frustrated Phil is retired and is a creature of habit. She reads the Irish… Continue reading Problem definition
Problem identification
In this project I will redesign The Irish Times mobile news app, incorporating principles of universal design to improve its usability for dyslexic users. Dyslexia is a common neurological disability that negatively affects a person’s ability to read and comprehend text, affecting between 10-20% of the world’s population. Secondary research will be carried out about… Continue reading Problem identification